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Wednesday, August 12, 2009

SIGGRAPH 2009 New Orleans

Many times I have been asked what is SIGGRAPH? Why do you go every year? Well, as many of you are creatives, and many of you are NERDS like myself, this is the Mecca and merging of 1 whole year of new 3D technologies, artwork, animations, research, and camaraderie packed into one memorable week!

This year SIGGRAPH was hosted by New Orleans. A city that is far more welcoming than most of the cities that I have been to (especially Los Angeles). New Orleans offers a perfect evening backdrop for those who don't get out much, to let loose, and to meet face to face to forge new relationships!

This year I was lucky enough to speak with hundreds of professionals about game design ideas that my brother and I cook up (thanks Will Wright), preview new softwares, meet hundreds of new students who are excited about their future, and eat oysters with good friends and well known CGsociety bigs (owners and editors)! Not to mention I received feedback and research on about every part of The Red Kite's production pipeline from several professionals within Pixar, Digital Domain, ILM, and Sony ImageWorks to name a few!

So Why SIGGRAPH? My answer is why not? Its the only place you can go to find people as passionate as you are about your work! And its the one place a lot of you weirdos could fit in! Next Year is Los Angeles hosts once again. Counting professionals, students, and IUPUI Alumni we had 32 Indianapolis people that I know of in attendance! Lets beat those numbers in 2010!

Tuesday, August 11, 2009

My Students Summer 2009

Once again I am posting the best of my courses for your enjoyment. Once again I am impressed with the results. This Summer brought 2 expedited 6 week courses.

Here are the best of CGT 221 Intro to Architectural Visualization and 3ds Max. Students are required not only to learn the software but to take that knowledge and create a space from a previous project or an image

(In no particular order):

Here are the best of CGT 321 Advanced Lighting and Rendering for Architectural Spaces in 3ds Max. Students are to master both Scanline and Mental Ray lighting and rendering techniques. The final project consists of taking a previous project's lighting and texturing the space as realistically as possible.

(In no particular order):