Been taking care of a few other projects lately. (posting soon) But here is the beginning of my Facial Muscle Project (past research) For those of you new here, I am attempting to create a fully functional/ anatomically correct human face. This starts at the skull and then I will attach NURBS objects that will act as muscles and deform the polygonal geometry that slides on top of it (skin)
The idea is to drive most of the motion in the face by these NURBS objects to elicit emotion and reaction to gravity as well.
Here is the top half of the skull. I poly-modeled it in 3 hours last night after our Portfolio Review Event. There will be a high poly version of it out of ZBrush for style purposes but it is close to function for what I need for.
Lower Jaw and teeth will be added in the next few days.
Hope all is well out there in the world!
Friday, February 20, 2009
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