I am finished with the low-polygon versions of Maxwell and now the boy Michael James Chapman. In the next few weeks I will be in ZBrush creating Normal and Displacement maps for all of the above as well as some temporary textures to show off our project in April.
The contour shader I used to render the Wheelchair Turntable unfortunately it doesn't work as well for organic models because of the smooth curves. But it was worth trying. Stay posted.
Thursday, March 5, 2009
Monday, March 2, 2009
Wheelchair Model
So one of the main characters in our story is a boy who is sick and confined to a wheelchair. I figured that a wheelchair model would be fairly easy, but took an approach that allowed me to replicate all the details of the fasteners, welding(s), and intricacies that actually make up a wheel chair.
The rendering style is one I have been wanting to experiment with for a while. It is a combo of Mental Ray interior lighting setup, Ambient Occlusion, and a Contour shader to add the Vector Stroke look. Pretty happy with it.
I have no idea what is up with Blogger's compression of video Mine is Quicktime H.264. Will look into it soon.
The rendering style is one I have been wanting to experiment with for a while. It is a combo of Mental Ray interior lighting setup, Ambient Occlusion, and a Contour shader to add the Vector Stroke look. Pretty happy with it.
I have no idea what is up with Blogger's compression of video Mine is Quicktime H.264. Will look into it soon.
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