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Tuesday, August 30, 2011

The B-Movie Celebration 2011 | Call for Volunteers

Indiana is a really great place to be.

Every fall for the last 5 years a little known festival to most Hoosiers has been making large ripples in the B-Movie market worldwide. The B-Movie Celebration in Franklin Indiana hosts thousands of fans of the B-movie genre and the producers, directors, writers, actors, blood curdling screaming actresses, visual effects artists, and world renowned sound artists that make them.




Some famous B-Movies are Krull (1983), Killer Clowns from Outer Space (1989), and one of my recent guilty pleasures Sharktopus (2010).

What is a B-Movie?

According to Wiki- "In its original usage, during the Golden Age of Hollywood, the term more precisely identified a film intended for distribution as the less-publicized, bottom half of a double feature. Although the U.S. production of movies intended as second features largely ceased by the end of the 1950s, the term B movie continued to be used in the broader sense it maintains today. In its post–Golden Age usage, there is ambiguity on both sides of the definition: on the one hand, many B movies display a high degree of craft and aesthetic ingenuity; on the other, the primary interest of many inexpensive exploitation films is prurient. In some cases, both are true."

What is the B-Movie Celebration?

"For the past five years, fans of the often misunderstood genre of B-Movies gather in Franklin, Indiana – not just to watch classic films, but to, as the name implies, celebrate them!

What is the difference?

"Perhaps it is joy of seeing the films on the big screen of a cinema, or perhaps it is the camaraderie of viewing them with other fans. It may also be the rebellious feel of enjoying films that usually come from outside the mainstream Hollywood system. Whatever it is, it is real and the fans who journey through the cornfields of central Indiana to attend the celebration know it."

The B-Movie Celebration takes place for 3 days and 2 nights from Friday, September 23rd through Sunday, September 25th.

Volunteers are needed. You will have the chance to make great VFX contacts, compete in the Zombie Walk Nation, the possibility to drive a B-Movie heavyweights around for a day, and of course, watch B-Movies! Examples of volunteer positions can be found here.




If you are interested in volunteering and are looking for some great opportunities to network with in-state and out-of-state professionals email Founder Bill Dever @ devers03@netzero.net

As a volunteer you will receive:

Free popcorn and soda during your shifts at the B Movie Celebration
Boxed dinner when you work Opening Night (slots available for returning volunteers only)


Volunteering has its benefits — What do you get?


2-4 hours gets you a festival day pass
5-8 hours gets you a festival pass (films only)
9+ hours gets you a full festival pass (films AND parties)

"Friendly, Kind, Hardworking Personalities Required"
Volunteer, represent the state and the excitement for networking and B-Movie awesomeness!

Again, If you are interested in volunteering and are looking for some great opportunities to network with in-state and out-of-state professionals email Founder Bill Dever @ devers03@netzero.net

Tuesday, August 16, 2011

Siggraph 2011 | Vancouver

This year's SIGGRAPH had a lot of firsts for a lot of people. It was the first summer that SIGGRAPH was in another country (now we have SIGGRAPH Asia in the Winter[this year [Hong Kong]) Vancouver played host city to a very eager crowd! (Well done Vancouver!!! My first demo was this year. Many of my students had their first trip to another country, their first SIGGRAPH, and most of my students had their first missed flight! My fiance' attended her first SIGGRAPH for 1 day to check out my presentation, it happened to be her first time seeing me speak as well! And as always, I made many new friends and didn't get to see enough of old ones.



I was lucky enough to speak along with about a dozen other individuals throughout the week in the Studio under the 'Digital Artistry Workshops' led by Stephen Burns of Chrome Allusion. My topic was Creating Camera Rigs in Maya. A cheap way to minimize 'roller coaster' rides, and maximize 'Michael Bay' types of camera movements in a 3D program. The techniques are mostly just intimidating for many, but very simple to adopt with a little technical experimentation. It was a great experience, I was nervous for the the first time in a long while and spent much of the first days of conference fretting over small details. When Wednesday came the crowd seemed to like the content well enough. Most rewarding, I had several artists asking me to follow up with them and to stay in touch! I love SIGGRAPH.

Indiana and the Art Institute had a strong showing in the Studio this year. Demian Moon Stevens a friend and acquaintance of Stephen Burns helped get so many of us out there.

The Indiana Line up was often called the Art Institute of Indiana 'Dream Team' because myself and two previous students were presenters.

Brian Phillips of the Basement Motion + Design
Topic - 3D Motion Graphics with Photoshop and After Effects

David Ortel
Topic - Digital Abstract Art w/Real Flow and Maya

Demian Moon Stevens
Topic - Cross-Platform Concept Illustration
Topic - Zbrush Life Sculpting and Portraiture

and myself with Real World Camera Rig Creation in Maya

I plan on posting a detailed write-up for Camera Rigging and the techniques about it all in a few weeks.

The greatest part of the talks was that we had the opportunity to represent Indiana and its growing industry in front of so many people in Vancouver. Brian and I even pitched the 49hour Film Contest as well as IndianaUploaded. Both get huge support, hopefully we inspire other areas to do similar projects!



Great work to all the S.V.'s and Indiana's own Josh Grow and Eddie Pohill for another kick ass Electronic Theatre and Animation Festival!!! I can't wait for next year's SIGGRAPH and what happens in between. Hopefully we all get to see more of past friends and colleagues in L.A.

Stay thirsty my friends.

Tuesday, July 19, 2011

Harry Potter and the Deathly Hallows:Part 2

I am a fantasy geek. I grew up arguing with my brother about which Star Wars Film to watch before lunch. After lunch we would fight tooth and nail about which to watch next. Nine times out of ten, we watched all three. My mom, to her annoyance I'm sure can quote nearly every line of Return of the Jedi. Thanks mom...

My whole family geek-ed out on Star Trek and every version of the t.v. series for the better part of my pre-college days.

Each Lord of the Rings, Avatar, and Tron Legacy have all been released on or close to my birthday, in which my friends and family have embarked on a theater takeover for the better part of a decade.

I am a fantasy geek.

The Harry Potter series came late to me, the films began to release the year I graduated high school, I was a late follower. I saw the 1st 4 films before I read any of the books. I read all the books with exception to Deathly Hallows instantly after I saw Harry Potter and the Goblet of Fire (Book #4). You could say, "I came late to Harry's party." I didn't grow up with Harry like many of my younger cousins did, but I can relate. I caught the late albeit short bus.

Many friends and colleagues dismiss Harry Potter. I truly feel sorry for their loss of not being a part of J.K. Rowling's world, our experiencing of it, and dare I say it, the sadness that it has come to an end. It feels odd to put myself in the arena, but I would call myself a 'fanboy'. Purely on its film making and entertainment value, the first few movies were far from stimulating. I think it was because many older generations had a hard time relating to the children that drove the story. The acting was bad, the effects lackluster, [Harry Potter and the Sorcerer's Stone released 2001, my high school graduation year)]and most importantly there was little risk for any of the characters early on in the series.

Fast forward through the last 7 years. I became a huge midnight-movie-fan after the release of Harry Potter and the Prisoner of Azkaban (2004). The effects continued to improve, the kids grew up, and the 'bad guy' began to show himself...

Its sad its all over, its even more sad that some will not be able to experience the final show in the way I know many have this past week. Imagine growing up alongside these characters on and off the screen; experiencing teenage angst, bullying, and first loves along side some of your favorite on screen characters! I didn't get to, I was too old, but I got to watch the movies with an audience who identified their childhood's with this series. I was a part of the unique movie-going experience, the excitement and the defeat, 14 years in the making (the first book was released my 8th grade year, 1997).

I sat in the theater last Thursday night for only 4 hours and finally began to understand it. Many had waited (in theater) 8 hours or more, playing ninja and tag. More touching, I overheard several people, young and old, talking about the first time they cried for a character, or their favorite memory of a moment in the series. This was much more than just a movie for these people. It had become much more than a fantasy film for me.



Harry Potter and the Deathly Hallows: Part 2 pulls no punches, it savored every loss and victory the book did, it allowed the audience to feel each characters' defining moment and many characters' last flickers of life. The storytellers allowed an audience that hated Voldermort for 10 years to finally feel pity for him. I truly felt more and more sorry for the bastard. The movie let people cry...it even gave them time to cry. It let us cheer for unlikely heroes, and emotionally prepare for the final battle during Hogwart's defense. It gave us a moments glance into so many friendships, yet told much more. It says so many things many of us are afraid to say to each other. It is so much more than a movie. It was an experience.

Harry Pottter and the Deathly Hallows, Part 2 is one hell of a ride. Especially in IMAX 3D. It is one of a few films that is enhanced by the venue. I truly appreciate the filmmakers respect for the readers, the actors performance and dedication to the series, and of course, J.K. Rowling for delivering such a beautiful ending.

If you haven't been on the bandwagon, jump on, watch all of the previous films, read all the books, finish on a high note. It is never too late to start. I can't wait to share this series with my kids (and I don't even have any). Be warned though, I will cast the killing curse at any person that shows one of these films to my kids before I do.

After all, I am a fantasy geek.

Monday, April 18, 2011

The 49Hour Experience

A few weeks ago, [still seems like yesterday] I and 4 other team mates

Pat Howk | Instructor and Animation Mentor Alumn
Jason Smith | Owner of Vizdio | Creative Media Designer
Vance Vaden | Contractor
Ryan Wing | Motion Designer

participated in the first ever *49 hour/animation/Indiana only competition sponsored by MG Collective; a group of professionals and students in central Indiana that meet up once a month to share experiences, knowledge, and passions for Motion Graphics and 3D animation.

A total of 5 professional teams, and 21 student teams from Indiana competed. Teams were allowed a maximum of 5 persons, some only had one. The Art Institute of Indianapolis, Ball State, IUPUI, and Huntington college were all represented with student competitors! This event was a great time. Check out the 49Hour facebook Event shenanigans that happened through the event and for some no sleep! It is quite funny!

The videos haven't shown yet, and our group 'The Whambulance' plans on premiering in a few festivals, we had such a great experience! 49 hours is not a lot of time, but we pulled off a very ambitious project that trumped "TheRedKite" that most of us had worked on for nearly 2 and a half years. Its not that TheRedKite wasn't a great experience, we just had a lot to learn.

With a similar team from TheRedKite, a whole lot of energy drinks, cliff bars, as well as some enthusiastic students working on their competition submissions, we succeeded in a story that we are very proud of! Until we reach the movie premiers, check out some of the pictures from the event!

Happy animating!

Sunday, February 27, 2011

What Inspires...

I am pretty damn lucky.

I get to instruct, inspire, and motivate students day to day in a field [animation, storytelling, entertainment] that happens to be one of the most yearned for in the last 95 years and has grown in the most exciting ways in the last 20. Yet it isn't the medium that makes us lucky, it is what drives creatives in general.

Often times I'm confronted by friends and family and asked about "what I've been working on." This question is always bitter-sweet because they ask and because they know some of my 'work' weighs heavy on me always.

I had a conversation with a dear friend tonight about how my work can hardly be called such. Often my biggest struggle with what I do outside my job is that it takes so much of my love, energy, and time away from those whom I love. Worse, I sometimes fear that those I love don't understand that what I spend so much time on is in fact far from work.

Inside the classroom and outside the classroom I get to both create and show how to create things that I hope will change people's lives. That's why I do what I do, and it can hardly be called work.

Back to the point.

I think I'm pretty damn lucky to even get to know what I want to do in my life so early. I aim to infect passion and inspiration in people. All too often both inside the classroom and out, inside industry and outside industry, I see my students, friends, and peers struggle to find their way in life, their passion; to find something that matters.

My message is to just move forward, don't stagnate.

My hopes is that they and you (through your passion) can help others do the same.

I encourage everyone especially my students to use what they are learning to inspire others. Its what I think is the greatest way to use art in any medium. I also believe art is the last great way to inspire change without criticism of agenda.

We have the technology and creativity to inspire what I see as an uninspired generation. To share our passions and inspire thousands with a single click. I see our biggest fight(s) actually being the act of beginning, of ever trying, and the fear of failure. Its so natural, but its important to realize some of the greatest moments in history and art were at moments of great risk. I assure anyone who is afraid; that by starting, that by your attempt and refusal of failure you will only fuel your own fire. With any luck you will also fuel the fire and passions of others to do what they love.

That is my hope. It could make the world and our little slice of it Indiana so much better.

Here are some dear friends, students, and colleagues that I know share some of my viewpoints and that I see using their passions to help others find inspiration. They are leading by example in their own ways, in their own interests, by their own perfect passion. And yes they inspire me, please keep doing what you do guys.


Steven Brown | Current Student\work-o-holic | 1 Awesome Artwork a Day
Atomic Big Wheel | Motion Graphic Artist Infecting Media into Indiana.
Ickydime | Indie game developer | Pushed me far in so short a time.
Joshua Corken | Local Life Lover\Designer that Inspires countless.
MG Collective| Indiana's Hungry Media Artist Professionals and Students
IndianaUploaded | Indiana's Hungry Future Movers & Shakers
John King | Little Round Mirrors | Over 500 DVD's contemplated A-Z.
rickyleepotts.com | Opinionated Realist
Chris Perkins | Guttamind | 2D animator


This is but a short list of people that are doing extraordinary things in the local area and state. If you know of anymore, please message or email me, I'd be happy to do more of these in the future!!!

Keep working hard! In the near future IndianaUploaded and new Short project developments will be my way to keep people motivated!

Friday, February 18, 2011

Return to the ring.

Hey all,

I've been way out of touch. This post marks a promise of one post per week minimum, soon this blog will be much improved and forwarded to one of the snazzy WordPress Video oozing websites at zebwood.com/ pretty excited for that!

Here I am going to post some past student work over the last quarter! Its important to showcase truly hard work, the work that spent much more time than was required, and for that I am proud and eager to see what each of these students will put out in the future.

Rigging: Our Intermediate 3D Animation course is actually all rigging. We don't use scripts although some add them to the machinery portion of the assignments to get automated rotation and chains. Anyway students are to by quarter's end to have a fully functional Organic [creature/human] and a mechanical rig [robot/weapon/vehicle]. The entire rigging process is covered with exception to Motion Capture data integration. Hopefully we can squeeze that in down the road.

As always here are the best in no particular order:




Character Modeling: This has to be one of the most stressful classes for students to take. They are introduced to character modeling and edge-loop modeling, unwrapping, Zbrush, and normal/displacement mapping in this class and asked to create a fully realistic character that is rig-able as well. Our pipeline is Maya-Zbrush-Maya and we are getting some really great work. I'm taking a traditional sculpture class in hopes to increase my vocabulary and instruction in the ways of Gesture and Proportion. Thanks Jacob Dobson for allowing me to join in the class.

As always here are a few of the best form the class in no particular order:



Finally, I'm proud to show one of our graduates first solo-shorts that in my opinion is the first totally complete capstone. This includes pre-production, production, and post production artwork audio. Brit Baue is now employed full time at Ganett. Congrats Brit.

Britt Baue Capstone:

Monday, July 12, 2010

Best of Spring 2010

The Spring Semester was my first full time experience at the Art Institute of Indianapolis AND THE STUDENTS WERE GREAT! My Special Topics course MMA 311 turned out some really awesome work, it quickly became one of my favorite courses. We also had a Character Modeling class, a VFX course (particles, cloth, hair, fluids, dynamics), and the the first half of capstone shorts.

Below are some of the best of each class in no particular order! The capstones will be kept quiet until the next quarter. :) Keep up the great work guys!

MMA 306 - Character Modeling

The students were charged with learning Maya's modeling tools towards organic modeling. Their final was to develop a low resolution skin, and then take it into Zbrush 3.5 for high detail sculpting and painting. The output is back in Maya some applied Displacements as well.



MMA 311 - Special Topics

Jason Roll studied in depth Environmental and object Unwrapping and texturing for low polygon environments. He used only Maya's unwrapping tools, something I stray away from in most cases! You can reach Jason @ his website, he does many commissions for Matte and Environment Paintings already.




Christopher Perkins decided to study both Maya and After Effects and how he could integrate 3D and Camera movements into After Effects. Chris is working on many independent projects. Chris is a great 2D animator and has his own 2D animation series currently. Check out his website Guttamind.com



Cuong Tran decided to jump into Maya Cloth and NCloth Dynamics systems for his topic of research. The students were charged to create something both Technically Difficult but Artistically Beautiful. I think Cuong did just that. Check out Cuong's website kiareri.com



Finally, Ian Dillingham decided to research that art of Fur in Maya for his upcoming short. Ian successfully applied Fur onto a Horse model, and will also be adding fur to another model for his short. Ian can be contacted @ ibdillingham@gmail.com




MMA 405 - VFX

Visual Effects class was a interesting experience because we were switching topics every few weeks. (Particles, Fluids, Cloth, Rigid/Soft Dynamics, and Hair) For their Final the students were required to render a short amount of frames revisiting a favorite topic, or to combine several effects for one shot.

It went very well. Stay tuned for a compilation. the videos are so different, I'm trying to figure out the best way to present them.

Wednesday, April 7, 2010

New School, New Students, New Work!!!

So for those of you that don't know I have been pulling double duty teaching on two campuses this semester. With this the new responsibility of Teaching at the Art Institute of Indianapolis I have switched over to teaching all Maya courses and while it was a struggle to make the teacher-side switch, I think we all were very successful this winter quarter.

Below are some of the best of(s) from a Camera and Lighting course, a Rigging (advanced animation) course, and a Advanced Lighting and Materials Course.

Camera & Lighting:

Camera and lighting had a very unique final project. They were charged to recreate the both the lighting and the camera movements from their favorite movie. What turned out was pure gold. I saw this assignment as a substantial risk, the students gave very polished work.




Rigging:


Each student had to use a pre-made 3D character model and a non-organic model, one found online or one created on their own. After obtaining their model(s). The students were charged with creating controls that would benefit an animator to make the Characters or robots move, Emote, and in sometimes change color. It was a very difficult class, yet the most rewarding. Funny how that works.



Advanced Lighting and Materials:


Students were charged with lighting and texturing creatures, environments, or objects of their choice building upon the information they had learned in other courses. WE had very good results!













Stay tuned from more from AI as we start another quarter! Best of CGT are coming up in a few weeks!

Saturday, January 23, 2010

Best of 2009 Fall Semester

Continuing my ritual of showing off most of my student's work. Here are the best of my classes from the Fall semester of 2009. This semester was great in all aspects as I taught 4 classes, 2 of which were new to me. I don't know if I'm allowed to show off my Art Institute student's work yet so stay tuned. (I taught Maya and After Effects compositing there)

CGT 221: This class is introduction to Architectural Visualization. Students spend the majority of the semester figuring out the program, modeling, and in the last 3 weeks get to try out lighting with mental ray and using the Arch and Design Materials. Each students contact is here and/or on the work.

Alison Wallace: aliwalla@iupui.edu
Nicole Bradford: bradforn@iupui.edu
Tara Carlile: tcarlile@iupui.edu
Megan Newbury: mnewbury@iupui.edu
Jason Smith: jason@jalanvisuals.com , Jason's Blog

They always turn out great work despite their frustrations. In no particular order:


















CGT 241: This class is introduction to 3D Animation. It sounds like an animation class but it is actually an introduction to every part of the production pipeline for a 3D short. Students are charged with writing their own 20 second story, story-boarding, animatic, modeling, texturing, lighting, rigging, animation.... You get the idea. They always seem to pull through and work their hearts out to come up with some truly amazing work for first time 3D artists. In no particular order:



I'd also like to acknowledge my new classes CGT 411 which was a capstone course. 2 of the teams worked on projects I'm personally involved with. Seamless Media created the entire IndianaUploaded brand, splashpage, and soon to be released website check out their work here http://indianauploaded.com/ and stay tuned!

Also, from CGT 411 was the team that did the entire storyboard production, character animation, and Cloth simulations for THE RED KITE a 3D short that will be released in April 2010. Check out what we can show you at http://theredkitemovie.blogspot.com/ I'd like to thank both teams for a wonderful experience, and hope they enjoyed (some are still working) it as much as I did.

Here's to another great semester and stay tuned for the great work coming out of the Art Institute of Indianapolis as well!

Sunday, December 20, 2009

Avatar: A hopelessly Inspired Review

It has been a bit over 48 hours since I have seen a movie that totally renewed my enthusiasm and hope for film making.

I might first mention I am the type of person that will go out on a limb to find inspiration. I manage to find magic in the smallest of things, it is what one must do to stay creative and keep a sense of motivation in the hardest of times. Most films I enjoy, my dearest friends and family do not. Avatar was a welcome exception, the release also happened to be on my birthday of all days, leading me to be able to convince 35 dear friends and family to go see the flick. To my pleasure, not one of them was disappointed, and a few announced it was their favorite movie of all time. I was quick to agree in theater, but things have digested and I have come to decide to put this film in my top 5 all time, and favorite of the year (we have had some good ones in 2009).

Avatar regrettably isn't the most unique flavor, nor has it any sort of depth in character development. Its visual effects and creative vision however allow for a quick buy-in to characters that are close enough to human for an audience to become quickly attached. I have watched every major VFX blockbuster and 3D animated film since the time of Final Fantasy the Spirits within; Avatar ladies and gentlemen was worth the long wait.

There have been more failures in our craft than successes. It is possible to pick apart so much on a big screen when a story requires a near-human actor to both perform believably and to evoke a sense of empathy and relativism in an audience. Avatar manages to make you forget what you are watching is even CG (a most crucial ingredient it seems). There are some major undertones in the film that may get preachy, even pushed upon some, but they are all messages that should be re-visited. Some lessons from the past we may have forgotten, and others that dread upon us now are at the root of the film, yet any type of audience can see the questions and dilemmas this story attempts to address in a new yet flashy way.

Outside the story and the character development flaws comes the experience of watching Avatar. Even with the highest of expectations going into the film, a critical eye, and past let-downs fresh in my mind, I forgot the 'critic' within almost instantly and remembered how it felt and what is was like to watch something as a child again. The magic of watching someone run for the first time that can't walk, or master a beast and fly around a world so distant from our own left me in such wonderment and awe. This was an experience I can relate to only a few times in my life, and I get goose bumps even now while recalling this experience; something I will treasure for some time to come.


Even now the film seems like a dream. It sounds funny to put something up so high on a pedestal, but even outside of the production, storyline, characters, and visual effects this film, a huge undertaking of technology, passion, and creativity is a simple promise to creatives like myself that the magic is back. It may have never left, and for me that is way more than enough to keep me looking for and creating the next best story wherever it can be found.

I wholeheartedly recommend you go see Avatar in IMAX 3D, you are in for one hell of a ride. You know I will.

Sunday, November 22, 2009

Indiana Uploaded is Coming!!!

Imagine an online ART community that supports, encourages, and inspires future Indiana artists through scholarship opportunities, criticism from professionals, and collaboration with other Indiana artists.

This community could encourage the next generation of Indiana's Traditional and Digital Artists to grow both inside and outside of the classroom, and at the same time, encourage them to stay in Indiana to study the ARTS.

Well, that community is HERE! Enter IndianaUploaded !!!!



IndianaUploaded.com is an online community centered around design competitions that high school and college design students can embrace and grow with as they hone their design skills and learn the value of collaboration and criticism.

Sign up today, keep up to date information about Rules, Registering, and PRIZES!!! Prizes will range from college scholarships, software, hardware, internships, contract work, and notoriety!

IndianaUploaded will go Live in late December with the first competition following shortly after! Your support by signing up now can help Indiana Uploaded secure scholarships and prizes! http://www.indianauploaded.com



For more info email: info@indianuploaded.com

Monday, November 2, 2009

Red Kite Characters Update

All, its been way too long! I missed you for the past few months while our Red Kite Group has been tearing it up! Where have you been? What have you been doing?

Me you ask?

Well, I'm Going a little crazy-outta-my-mind texturing the main characters, rigging, tweaking, rigging, tweaking, for our animators whom always find something wrong with my rigs... But working none the less. Just kidding animators, you are doing great!

Update:

- We have completed our animatic and are on our way to character animation as I finish off facial blend expressions for the main characters!

- Texturing and Rigging is nearly complete on all characters!

- We keep finding more assets that need modeling

- We just received great reviews for our animatic when we presented to our Score and Foley sound artists!!!!

- Vue (vegetation creation software) is giving us rendering woes, Ryan is tackling that issue as well as lighting!

- Texturing for Interior and Exterior environments is going well, as you can see in last week's post

Stereo is a big question mark, but we got our man Huckaba on it!

Here are some current screen shots of our main characters in ZBrush 3.0. Next week we will try to have a few shots of the animatic that we will show through progression. (can't let too much of the story out)

Enjoy!











Stay tuned for more updates! I'll try to post other happenings more often as well! Want to show off the rigs, but can't decide on a way to show them off as of yet...

Wednesday, August 12, 2009

SIGGRAPH 2009 New Orleans

Many times I have been asked what is SIGGRAPH? Why do you go every year? Well, as many of you are creatives, and many of you are NERDS like myself, this is the Mecca and merging of 1 whole year of new 3D technologies, artwork, animations, research, and camaraderie packed into one memorable week!

This year SIGGRAPH was hosted by New Orleans. A city that is far more welcoming than most of the cities that I have been to (especially Los Angeles). New Orleans offers a perfect evening backdrop for those who don't get out much, to let loose, and to meet face to face to forge new relationships!





This year I was lucky enough to speak with hundreds of professionals about game design ideas that my brother and I cook up (thanks Will Wright), preview new softwares, meet hundreds of new students who are excited about their future, and eat oysters with good friends and well known CGsociety bigs (owners and editors)! Not to mention I received feedback and research on about every part of The Red Kite's production pipeline from several professionals within Pixar, Digital Domain, ILM, and Sony ImageWorks to name a few!







So Why SIGGRAPH? My answer is why not? Its the only place you can go to find people as passionate as you are about your work! And its the one place a lot of you weirdos could fit in! Next Year is Los Angeles hosts once again. Counting professionals, students, and IUPUI Alumni we had 32 Indianapolis people that I know of in attendance! Lets beat those numbers in 2010!

Tuesday, August 11, 2009

My Students Summer 2009

Once again I am posting the best of my courses for your enjoyment. Once again I am impressed with the results. This Summer brought 2 expedited 6 week courses.

Here are the best of CGT 221 Intro to Architectural Visualization and 3ds Max. Students are required not only to learn the software but to take that knowledge and create a space from a previous project or an image

(In no particular order):









Here are the best of CGT 321 Advanced Lighting and Rendering for Architectural Spaces in 3ds Max. Students are to master both Scanline and Mental Ray lighting and rendering techniques. The final project consists of taking a previous project's lighting and texturing the space as realistically as possible.

(In no particular order):











Wednesday, June 17, 2009

Red Kite Characters

Comrades,

Its been quite a long time since I have had a chance to show you what I have been up to. Luckily its been worth the wait. To bring you up to speed, I am working on a short with a couple of my Arc-nemsis' ;) New Media Grad students... just kidding.

Anyway I am working with some of the best artists here at college, and The Red Kite will be a great project come its completion in March 2010.

Current Progress you ask? My responsibilities lye in the realm of Characters: modeling, texturing, rigging, hair and clothing dynamics, animation, and Recruitment. Our Modeling deadline was just recently so I have 5 of the main characters finished (or nearly) to show you tonight.

You can see our progress continually from all members and recruits via our blog and soon to be website http://www.theredkite.com

So, without further ado, and with promise of fully colored and furry characters around mid August. My muscle project progress will be posted within a week or so from today. I will also let you know when my defense is so you can come see it and ask questions if you like.

Characters:

Maxwell Lostrum





Michael James Chapman




Laura Chapman



Thomas Chapman



Nurse Kate



These are the 5 main characters of the short. Max is a bitter old man. Michael is an 11 year old boy who is sick with cancer. Tom and Laura are his parents. Nurse Kate takes care of both Max and Michael. The story will be left a mystery for now...

Thank you for all of your support and frequent request for updates. I average about 6 hours in zbrush per character. A Rough estimate start to finish for all 5 characters would be around 30 hours per character to model bodies, clothes, and accessories, then unwrap everything, then zbrush. So I have spent roughly 150 hours on these guys so far...