Hey all,
I've been way out of touch. This post marks a promise of one post per week minimum, soon this blog will be much improved and forwarded to one of the snazzy WordPress Video oozing websites at zebwood.com/ pretty excited for that!
Here I am going to post some past student work over the last quarter! Its important to showcase truly hard work, the work that spent much more time than was required, and for that I am proud and eager to see what each of these students will put out in the future.
Rigging: Our Intermediate 3D Animation course is actually all rigging. We don't use scripts although some add them to the machinery portion of the assignments to get automated rotation and chains. Anyway students are to by quarter's end to have a fully functional Organic [creature/human] and a mechanical rig [robot/weapon/vehicle]. The entire rigging process is covered with exception to Motion Capture data integration. Hopefully we can squeeze that in down the road.
As always here are the best in no particular order:
Character Modeling: This has to be one of the most stressful classes for students to take. They are introduced to character modeling and edge-loop modeling, unwrapping, Zbrush, and normal/displacement mapping in this class and asked to create a fully realistic character that is rig-able as well. Our pipeline is Maya-Zbrush-Maya and we are getting some really great work. I'm taking a traditional sculpture class in hopes to increase my vocabulary and instruction in the ways of Gesture and Proportion. Thanks Jacob Dobson for allowing me to join in the class.
As always here are a few of the best form the class in no particular order:
Finally, I'm proud to show one of our graduates first solo-shorts that in my opinion is the first totally complete capstone. This includes pre-production, production, and post production artwork audio. Brit Baue is now employed full time at Ganett. Congrats Brit.
Britt Baue Capstone:
Showing posts with label MMA 327. Show all posts
Showing posts with label MMA 327. Show all posts
Friday, February 18, 2011
Wednesday, April 7, 2010
New School, New Students, New Work!!!
So for those of you that don't know I have been pulling double duty teaching on two campuses this semester. With this the new responsibility of Teaching at the Art Institute of Indianapolis I have switched over to teaching all Maya courses and while it was a struggle to make the teacher-side switch, I think we all were very successful this winter quarter.
Below are some of the best of(s) from a Camera and Lighting course, a Rigging (advanced animation) course, and a Advanced Lighting and Materials Course.
Camera & Lighting:
Camera and lighting had a very unique final project. They were charged to recreate the both the lighting and the camera movements from their favorite movie. What turned out was pure gold. I saw this assignment as a substantial risk, the students gave very polished work.
Rigging:
Each student had to use a pre-made 3D character model and a non-organic model, one found online or one created on their own. After obtaining their model(s). The students were charged with creating controls that would benefit an animator to make the Characters or robots move, Emote, and in sometimes change color. It was a very difficult class, yet the most rewarding. Funny how that works.
Advanced Lighting and Materials:
Students were charged with lighting and texturing creatures, environments, or objects of their choice building upon the information they had learned in other courses. WE had very good results!








Stay tuned from more from AI as we start another quarter! Best of CGT are coming up in a few weeks!
Below are some of the best of(s) from a Camera and Lighting course, a Rigging (advanced animation) course, and a Advanced Lighting and Materials Course.
Camera & Lighting:
Camera and lighting had a very unique final project. They were charged to recreate the both the lighting and the camera movements from their favorite movie. What turned out was pure gold. I saw this assignment as a substantial risk, the students gave very polished work.
Rigging:
Each student had to use a pre-made 3D character model and a non-organic model, one found online or one created on their own. After obtaining their model(s). The students were charged with creating controls that would benefit an animator to make the Characters or robots move, Emote, and in sometimes change color. It was a very difficult class, yet the most rewarding. Funny how that works.
Advanced Lighting and Materials:
Students were charged with lighting and texturing creatures, environments, or objects of their choice building upon the information they had learned in other courses. WE had very good results!








Stay tuned from more from AI as we start another quarter! Best of CGT are coming up in a few weeks!
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Zeb Wood
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